Sugarscape Simulator

A computational model of agent-based economics and resource distribution

Sugar Color Legend
Low Sugar (0-1)
Medium Sugar (2-3)
High Sugar (4-5)
Maximum Sugar

Simulation Controls

Time
0
Agents Alive
50
Average Sugar
2.0

Agent Logic

Consider Other Agents (social/anti-social)
Seek Sugar
Random Drift When No Target
Collect Sugar
Vision Variability

Simulation Settings

Pattern Regeneration

Event Log

About Sugarscape

Sugarscape is a computational model created by Joshua Epstein and Robert Axtell in 1996. It simulates the emergence of economic behavior from simple agent-based rules.